Whole project 2025 – 2026 · art & science · baroque digital · Göttweig Abbey · POP UP event with students of the Master Class Experimental Media, USTP St. Pölten, 26 June 2026 · Wunderkammer(21) opening late June 2027 (provisional)

GöttwAIgWunderkammer(21)

Markus Wintersberger · Viola Rühse · medienwerkstatt006

No restoration – an experiment.
The cabinet of the cabinet of curiosities.The title is an anamorphosis: it only comes together from one point – find the yellow ring.
4 readings6 chapters40 AI collages4K films7 gamesGLB · AR · SketchfabStift Göttweig

Origin & readings · 0 – III

Exhibition 2027 · the six chapters · Museum Kaiserstiege · Göttweig Abbey

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Wunderkammer Archiveopen on your smartphone · open access, with AR

◆ Exhibition 2027 · GöttwAIg Wunderkammer(21). Barock Digital EXHIBIT · Museum Kaiserstiege, Göttweig Abbey · Opening of the Wunderkammer(21): late June 2027 · provisional date, exact date to be announced · 13 March 2027 postponed · gottwaigwunderkammer21.com ↗

Connecting project 2026⇄ TRANSLATIOGÖTTWEIG4.579 mKREMS TRANSLATIO IIKAMMER ⇄ KÖRPERthe third museum above the river · 06.11.2026→ TRANSLATIO IIIISIDVS GOTWICENSEthe Wunderkammer as a black box in the Landesgalerie · 07.11.2026→NEW
00

Origin, readings and six chapters

XR · world model · anamorphosis · game · diplomatics

The project has two strands. [XR] GöttwAIg [AR] is the origin and remains the project’s address; IMAGO PROXIMA, FORMAT ET ILLVSTRAT and the game PUNCTUM read the same material as a world model, as anamorphosis and as a game of the right point of view. The second strand are the six chapters that will structure the exhibition GöttwAIg Wunderkammer(21) in the Museum Kaiserstiege of Göttweig Abbey (opening late June 2027, provisional date).

0
Origin · 2025 – 2026

[XR] GöttwAIg [AR]XR · AR · AI artefacts

Dynamic, immersive 3D, AR and AI artefacts as speculative cabinet pieces: historical collection, baroque orders of images and knowledge, AI, 3D scanning and augmented reality interlock into a fragile system of appearances.

  • 3D · AR · Sketchfab collection · AR cabinet object
  • Generator · Mirabilia Machina
  • Video · YouTube playlist · AV montage
  • Paper · Springer volume 2026
I
New version I · 12.10.2026

IMAGO PROXIMAThe world is everything that the next image is.

The cabinet as a world model: estimated depth, point clouds, wireframes and re-collages from each collage; an autoregressive image feedback grows every image from the previous one – until the sheets fly into the antechamber and tower room of the imperial wing.

  • AV · long version 5:51 · trailer 3:33 · 4K
  • 3D · LOCUS · tower room · GLB
  • Game · world-model game · 21 mirabilia
  • Labs · collage → space · room lab
II
New version II · 12.10.2026

FORMAT ET ILLVSTRATAnamorphoses of the Wunderkammer(21)

Three sheets from the print collection – Weigel’s knight, Will’s landscape head, Tröschel’s satyrs before the mirror cylinder – become an operator: the AI image, too, is an anamorphosis, legible only from the point of view of a prompt.

  • AV · long version 4:38 · trailer 2:54 · 4K
  • 3D · SPECULUM CYLINDRICUM · film 2:40 · GLB
  • Labs · oblique · mirror · puzzle · colour
  • Upload · your own images as anamorphosis
III
Game · web + app · 12.10.2026

PUNCTUMA game about the right point of view

Six images in the octagonal cabinet – stretched, bent, shattered, turned. Each comes together from one point only. Eye height and direction are up to you; at the end you cast your own image into the room with the projector.

  • Web · browser · desktop · tablet · phone
  • Exhibition · kiosk mode · macOS app
  • ATELIER · own images · JPG · video
  • Controls · mouse · touch · gamepad
Exhibition 2027 · Museum Kaiserstiege · Göttweig Abbey

The six chapters

The exhibition GöttwAIg Wunderkammer(21) will be structured in six chapters. They correspond to chapters K1 – K6 of the Wunderkammer archive; each chapter has its new version with a 4K AV film, a 3D scene, a game and labs.

1
Chapter 1 · The Thorn-Puller · new version 01.11.2026

SPINAThe Thorn-Puller and the invisible thorn

A boy pulls a thorn from his foot – for 2,300 years, in bronze, marble, plaster, chrome and data. No version shows the thorn. SPINA reads the 1,980 entries of archive chapter K1 as a genealogy of the copy, from Theocritus to the Lateran, the Capitol, the Kunstkammer and Göttweig hill.

  • AV · long version 5:12 · trailer 3:11 · 4K
  • 3D · time axis · film 3:18 · GLB
  • Game · SPINARIUM · web · macOS · Windows
  • Labs · where is the thorn · copy of the copy
2
Chapter 2 · Cabinet of curiosities · new version 01.11.2026

MICROCOSMVSThe world in a cabinet

Around 1744 Salomon Kleiner engraved two rooms of the Göttweig museum – the only image of this order. MICROCOSMVS reads the 5,766 artefacts of archive chapter K2 as a history of the Wunderkammer, from Quiccheberg’s theatre of the world (1565) to Bessel’s cabinet, its dispersal, the return of wonder and the latent space of AI.

  • AV · long version 6:34 · trailer 3:56 · 4K
  • 3D · CONTIGNATIO · film 3:55 · GLB
  • Game · THEATRVM MVNDI · web · macOS · Windows
  • Labs · ordering machine · seeing twice · magnifier
3
Chapter 3 · Abbot Gottfried Bessel · new version 29.10.2026

DISCRIMENAbbot Gottfried Bessel and the testing of the genuine

Bessel rebuilt the abbey after the fire of 1718 as an “Austrian Escorial” and published the Chronicon Gotwicense (1732), a foundational work of diplomatics. Its criteria – script, material, date, seal, provenance – are applied to the 993 objects of archive chapter K3.

  • AV · long version 5:43 · trailer 3:21 · 4K
  • 3D · ESCORIAL · ideal plan · film 3:42 · GLB
  • Game · TERRA GOTWICENSIS · web · macOS · Windows
  • Labs · seal · genuine or false · timeline
4
Chapter 4 · Architectural models · new version 02.11.2026

AEDIFICANDVMThe abbey as a model

On 17 June 1718 fire destroys the old abbey. Johann Lucas von Hildebrandt draws an ideal plan in the manner of the Escorial; only about two thirds of it are ever built, and Salomon Kleiner’s bird’s-eye view of 1744 is the only place where Göttweig is complete. AEDIFICANDVM – what is still to be built – reads the 2,488 artefacts of archive chapter K4 as a history of models: wood, plaster, engraving, laser scan, AI variation.

  • AV · long version 5:52 · trailer 3:24 · 4K
  • 3D · IDEA GOTWICENSIS · film 3:55 · GLB · AR
  • Game · FABRICA GOTWICENSIS · web · macOS · Windows · AR
  • Labs · idea ↔ building · building clock 1718–1783 · magnifier · numbers
5
Chapter 5 · Optics · magic lantern · anamorphosis · new version 02.11.2026

PROIECTIOLight · glass · wall · mirror · latency

Göttweig’s inventory lists a magic lantern of brass “with various figures painted on glass, in a separate wooden case”. The lantern is lost; the box survives – eight wooden sliders, 36 painted glass slides, some inscriptions in mirror writing. PROIECTIO follows one image through its media – glass, wall, engraving, file, projection, AI – and sets the anamorphoses of the graphic collection against the lantern: both demand a standpoint. Based on the 723 artefacts of archive chapter K5.

  • AV · long version 5:54 · trailer 3:34 · 4K
  • 3D · CAMERA LVCIS · film 3:55 · GLB
  • Game · ARS MAGNA LVCIS · web · macOS · Windows · AR
  • Labs · slider · media layers · ring plate · numbers
6
Chapter 6 · Analog / digital print · fine art prints · new version 03.11.2026

IMPRESSIOPlate · impression · screen · latency

The cabinet of curiosities of Göttweig is lost – it survives as a print, in Salomon Kleiner’s engravings of c. 1744. With more than 30,000 sheets the abbey owns Austria’s largest private collection of historical prints, over 20,000 of them acquired by Abbot Bessel. IMPRESSIO reverses the path: AI montages and 3D scans go back to paper with the Neuhauser Kunstmühle in Hohenberg – inkjet ground, laser on zinc, colour lithography, the edition “GöttwAIg Wunderkammer 21 / 1–13”. And the AI prints without a plate. Based on the 796 artefacts of archive chapter K6.

  • AV · long version 5:18 · trailer 3:03 · 4K
  • 3D · OFFICINA IMPRESSIONIS · film 3:08 · GLB
  • Game · ARS IMPRIMENDI · web · macOS · Windows · AR
  • Labs · mirror rule · register · screens · numbers
Origin, readings and chapter 3 compared
0 · [XR] GöttwAIg [AR]I · IMAGO PROXIMAII · FORMAT ET ILLVSTRATIII · PUNCTUMChapter 3 · DISCRIMEN
Image ideaThe artefact appears in space – seeing twiceEvery image grows from the previous oneEvery image is a point of viewFind the point of view yourselfEvery image is a testimony
Materialcollection · 3D scans · AI collages40 collages · Spinario · LOCUSWeigel · Will · Tröschel after Vouetsheets + AI collages as stationsarchive K3 · portraits · Kleiner 1744 · Chronicon
MethodsAR · XR · Sketchfab · AI Co-Creationdepth · point cloud · image feedbacklength, cylinder, point, colour, time anamorphosiscoherence metric · projector · atelierdiplomatics · seal · archive data · 3D reconstruction
Spaceextended space · smartphoneantechamber KS.SF 1.06 · tower room KS.SF 1.07octagonal cabinetcabinet · browser · exhibitionGöttweig hill · ideal plan · Imperial Staircase
Colournight · cyannight · magenta · goldengraving · yellowbrass · violetnight · seal red · parchment
01

Play

PUNCTUM · world-model game · Mirabilia Machina · room lab
▶ Start gamePUNCTUMA game about the right point of view

Find the puncta. A coherence bar and a tone whose beating closes into unison show how near you are to the right point of view. Once found, the camera glides into the exact eye point – Weigel’s knight stands upright, Will’s head appears in the mirror cylinder, 336 fragments of an AI collage come together.

ATELIER: upload your own images, compute them as anamorphoses (mirror cylinder · plate · floor), make them legible in the room and export as JPG print template or video.

  • Web · runs directly in the browser – desktop, tablet, phone
  • Exhibition · kiosk mode with tour, reset, gamepad · macOS app (Apple silicon / Intel)
  • Accessible · eye height as its own axis · DE/EN · no time limits
02

The project

GöttwAIg Wunderkammer(21) · baroque digital · art & science

GöttwAIg – Wunderkammer(21) is an art & science project that explores and presents the connection between the baroque – through the cabinet of curiosities of Göttweig Abbey – and digital AI aesthetics. No restoration – an experiment: by means of AI the fragmentary Göttweig cabinet becomes the cabinet of the cabinet, contemporary art a test laboratory for translations and AI plausibilities.

The project links baroque cultures of knowledge, images and collecting with current artistic methods: AI co-creation, XR, 3D scanning, digital sculpture, speculative reconstruction, media translation and performative activation. As in Duchamp’s “La Boîte-en-valise”, the collection becomes a portable new constellation – “The world is everything that is the case.”

This is the English overview of the project page /goettwaig-xr/, which gathers everything in one place: [XR] GöttwAIg [AR] with its applications (Mirabilia Machina, Speculative Fieldwork, collage gallery, AV montage), the new versions IMAGO PROXIMA and FORMAT ET ILLVSTRAT and the game PUNCTUM.

Project

GöttwAIg Wunderkammer(21) · Barock digital

Period

1 July 2025 – 1 July 2026 · new versions October 2026

Place

Göttweig Abbey · museum in the imperial wing · Lower Austria

Project leads

Markus Wintersberger · Dr. phil. Viola Rühse, M.A.

Institutions

USTP St. Pölten (Experimental Media, IC/M/T) · University for Continuing Education Krems

Partners

Göttweig Abbey · DruckKunst association / Neuhauser Kunstmühle

Framework

Digical25 · Province of Lower Austria

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Films · videos

Playlist [XR] GöttwAIg [AR] · nine films of the new versions in 4K
YouTube playlist GöttwAIgThe playlist is only loaded from YouTube after a click (youtube-nocookie). Data is then transmitted to YouTube (Google).

Open playlist on YouTube ↗

The films of the new versions play on their own pages with chapter marks: IMAGO PROXIMA in five chapters from MEMORIA to LOCUS, FORMAT ET ILLVSTRAT in four parts PUNCTUM · SPECULUM · VEXIER · LATENCY with opening and closing credits; DISCRIMEN in seven movements from SIGILLUM to DISCRIMEN. The sound is synthetic – in FORMAT ET ILLVSTRAT the engravings become audible as spectrograms.

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3D · AR · Models

Sketchfab · glTF 2.0 / GLB · three.js · AR
Sketchfab · GöttwAIg Wunderkammer(21)The collection is only loaded from Sketchfab after a click. Data is then transmitted to Sketchfab (Epic Games).

Open collection on Sketchfab ↗

3D sceneContent
AR cabinet objectartefact in space · smartphone AR
Sketchfab-CollectionSpinario transformations · EXHIBIT(21) Spiral Museum
LOCUS · tower roomimperial staircase · antechamber · tower room · drone flight · GLB
SPECULUM CYLINDRICUMcabinet of anamorphoses · mirror shader · 2 animations · GLB
PUNCTUMthe same GLB as a playable simulation model
ESCORIALGöttweig hill · Hildebrandt’s ideal plan (unbuilt in cyan) · Imperial Staircase · art cabinet · camera flight · GLB
TERRA GOTWICENSISgame · seven seals · space & time · cabinet · AR
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Labs

Try it yourself · everything runs locally in the browser
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Timeline

from the project to the new versions
  1. 01.07.2025
    Project start

    GöttwAIg Wunderkammer(21). Baroque digital – art & science within Digical25.

  2. 2026
    [XR] GöttwAIg [AR]

    XR/AR artefacts, Sketchfab collection, Mirabilia Machina, AV montage – project page.

  3. 2026
    Springer

    Book chapter by Viola Rühse and Markus Wintersberger in the Springer conference volume.

  4. 12.10.2026
    IMAGO PROXIMA

    New version I – the world model.

  5. 12.10.2026
    FORMAT ET ILLVSTRAT

    New version II – the anamorphoses.

  6. 12.10.2026
    PUNCTUM

    The game – web, exhibition, macOS app.

  7. 29.10.2026
    DISCRIMEN

    Chapter 3 – Abbot Gottfried Bessel: films, ESCORIAL 3D, the game TERRA GOTWICENSIS, labs.

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TRANSLATIO

Connection · GöttwAIg Wunderkammer(21) × eXperimentalmuseum TORSIO · the third museum

From the terrace of the Landesgalerie Niederösterreich in Krems one sees Göttweig hill: 4,579 metres, the Danube, 13.4 seconds of sound. TRANSLATIO thinks the cabinet of curiosities and the eXperimentalmuseum TORSIO into one another – Kleiner’s engraving of 1744 is set from the photographs of the 2026 walk, the twisted shell of the Landesgalerie is skinned with 4,758 artefacts of the archive. Between them a third museum emerges that exists only on the axis: 21 stations from octagon to 30° rhombus, from the abbey’s foundation in 1083 to its millennium in 2083.

AV long version 5:55 · trailer 3:33 · 4K · 3D scene (GLB) and film 222 s · game “The game of the third museum” (web, macOS, Windows, AR) · 3D experience · labs

TRANSLATIO
II

TRANSLATIO II · SIDVS GOTWICENSE

Second version · GöttwAIg Wunderkammer(21) as a fictional immersive exhibition in the Landesgalerie

The second version of TRANSLATIO turns the Landesgalerie itself into the stage: SIDVS GOTWICENSE. The façade becomes a projected archive skin, the building a black box with mirror floors, haze and lines of light. The twist of the five storeys orders a cosmology – INFERNVM, TERRA, MICROCOSMVS, DISCRIMEN, CAELVM – around a helix of 4,758 artefacts. Nothing is rebuilt: the old returns as light, particles, reflection, scan and stream, with anamorphoses, magic lantern and quadratura as pointers to the image machines of the Baroque.

SIDVS · the façade of the Landesgalerie as a projected archive skin
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Team · sources · links

Art & Science · USTP · UWK · Stift Göttweig
Markus WintersbergerProject lead, concept, media art, AI co-creation, XR/AR, 3D, AV, new versions, games and website · USTP St. Pölten · medienwerkstatt006
Dr. phil. Viola Rühse, M.A.Project lead, art history, research · University for Continuing Education Krems
Stift GöttweigArt collections, print collection, archive and library · museum in the imperial wing

Website, new versions and games: medienwerkstatt006 · Vienna 2026 · programming AI-assisted (Claude, Anthropic); concept, selection and decisions: Markus Wintersberger. The historical sheets from the Göttweig print collection are scanned unaltered and only transformed geometrically.

DE SHOPKunst Druck Digital
23 prints · from € 100