MEDIENWERKSTATT006 · 1990 — 2027 → · 19 Oct 2026

HALLE 006

WORKSHOP · RECONSTRUCTION · TWIN · TIME BODY

The project site medienwerkstatt006.at has grown since 1990: 316 works in the project index, 32,973 files in the site folder, separated by slashes, sorted from 2027 back to 1990. HALLE 006 takes this structure literally and builds it twice: once as a bright hall in daylight in which every work is an open workstation – stage frame, opened crate, light box, lattice body –, once as pure data structure on paper ground. At the end the roof opens and empty frames stand ready for 2028. Added to this are a playable model, a virtual twin as a lab, and a game that crosses the space and time of this practice as an experiment between art and science.

  • workshop · GLB · photorealistic
  • films 222 s · 4:33 · trailer 2:22
  • 4K · 3840 × 2160 · 25 fps
  • reconstruction · light · 188 s
  • experience · lab · twin
  • ZEITKÖRPER · Desktop · AR
00

Workshop, not crypt

The site was never a shop window. It is an archive that writes itself: long lists, years, slashes, sub-pages like grabo001.htm to grabo168.htm, pathfl1_01 to pathfl1_40, an opera in fragments, an oracle, an image apparatus of facts. This order is material – not background. But an archive that only stores becomes a burial field. The first version of the hall showed this involuntarily: black blocks lying in rows.

The new version reverses the reading. The material is light – fair-faced concrete, plywood, aluminium, opal glass –, the form follows the medium of the work (performance/dance/theatre: stage frame · installation/sculpture: open crate · video/music: light box · AI/XR/AR/3D: lattice), the arrangement stays counted: the actual production curve 1990–2027. Workbenches, tripods, scaffolds and cables show a practice at work. The light comes from the works and through the skylights; at the end the roof opens, and the future is a field of empty frames.

01

Four films · trailer · 4:33 · 222 s · reconstruction

HALLE 006 · WERKSTATT · TRAILER · 2:22 · 4K master · web version 1920 × 1080 · sound: hall ambience, tubes, studio, aluminium, roof drive, open air ·
HALLE 006 · WERKSTATT · LONG VERSION · 4:33 · fictional 3D scene · photorealistic version · 4K master · web version 1920 × 1080 · 25 fps ·
  1. HALLE 006 · 0:00Dawn. The tubes switch on row by row, daylight falls through the skylights.
  2. I · 1990–1999 · 0:20In Schwebe · Timecut · The Bodybox · Pathfinder · Living Sculpture
  3. II · 2000–2009 · 1:02Net, body, stage – frames, crates and workbenches become denser.
  4. III · 2010–2019 · 1:40Archive · studio: 41 works in 2013, 41 in 2015. EIS.stein, The Stone, Hyperillusion.
  5. IV · 2020–2027 · 2:30Lattice bodies, drill cores of Reliquie WEIN4, the skydancer rises, the Wunderkammer.
  6. V · 2028 → · 3:16Empty aluminium frames rise – the next works have no title yet.
  7. OUTLOOK · 3:42The roof slides open, the camera rises into the open: the field as production curve, the horizon open.
Dawn · tubesWorkstations · open cratesTop view in daylight2028 → empty framesThe roof opensOutlook: production curve
HALLE 006 · WERKSTATT · 222 s · 3:42 · version in the original length · 4K master · web version 1920 × 1080 ·
REKONSTRUKTION · DATEIKÖRPER / INDEX · LIGHT VERSION · 3:08 · reduced, abstracted, experimental · ink on paper · 4K master · web version 1920 × 1080 · sound: sonification of the data ·
  1. 01 · DATEIKÖRPER · 0:0032,973 files as a radial tree – .htm ink black, .glb petrol, .mp4 carmine.
  2. 02 · INDEX · 0:34Time barcode: a scan from 1990 to 2027, every work a line, every tag a track.
  3. 03 · VERNETZUNG · 1:40Arcs between works that share rare tags.
  4. 04 · SEITE · 2:26The eleven sections of index.htm as layers.
  5. 05 · / · 2:54Everything collapses into a slash.
File bodyIndex 1990 → 2027Network

All films are rendered deterministically from the same scenes – one story of 273 s, cut to 4:33, 222 s and 2:22. The 4K masters (HEVC, 3840 × 2160, AAC) are made on the GPU (WebGL/Metal, VideoToolbox) and kept in the production archive; this page plays the web versions.

02

Two animated 3D scenes · GLB

HALLE 006 · Workshop – fictional, photorealistic, daylight. Hall 72 × 31 × 11 m with sliding roof (24 panels, skylights), 316 workstations in five forms by medium, 316 screen-printed labels (one atlas), 109 monitors, workbenches with prints and screens, tripods, scaffolds, eleven icons, Pathfinder line 69 m, ball head, frames for 2028 →, lights as KHR_lights_punctual, camera “Kamera_Werkstatt”. Animation “HALLE_006_Werkstatt_273s”. Every work carries title, year, tags, form and link as glTF extras.

RECONSTRUCTION · File body / index – reconstructed, reduced, light version. Points, lines and layers from the real data: the file tree of the site folder (as of 18 Oct 2026), the project index as a time barcode with 16 tag tracks, arcs of shared tags, the sections of index.htm – ink, petrol, carmine, orange on paper. Animation “REKONSTRUKTION_006_188s”, camera “Kamera_Rekonstruktion”.

04

Method · data · transparency

Sourceproject index of index.htm (316 entries with year and tags, as of 18 Oct 2026) · file tree of the release folder mw006 (32,973 files, 6.8 GB, without backups) · 109 project images from the sub-pages · sections of index.htm
Scenesbuilt procedurally in three.js r169, exported as glTF 2.0 with animation; work field in five forms by medium, labels as texture atlas (316 screen prints), monitors and prints as image atlas
Filmsrendered frame by frame from the same scenes (deterministic time), 4K 3840 × 2160 on the GPU (WebGL/Metal, WebCodecs/VideoToolbox, HEVC) and web versions 1920 × 1080 H.264, 25 fps; sound synthetic and event-accurate (Python/NumPy), hall space via convolution
InteractiveWebGL in the browser, no data leaves the device; lab with getUserMedia, MediaRecorder, Web Audio, BroadcastChannel; game as Electron app (macOS arm64) and as offline version
ARUSDZ for iOS AR Quick Look, GLB for Android Scene Viewer and WebXR; the game’s Wunderkammer is generated locally as GLB/USDZ
AI Art TransparencyConcept, selection and judgement: Markus Wintersberger. Code, scenes, sound and texts developed with AI assistance (Claude, Anthropic); no generative image models – all images are renderings of the scenes or own project photos.

HALLE 006 · WERKSTATT · Concept Markus Wintersberger · medienwerkstatt006 · Wien 2026 · in relation to nagl~wintersberger, Lucid Dreams, GöttwAIg Wunderkammer(21), Reliquie WEIN4, Masterklasse Experimentelle Medien (USTP).

◆ Masterklasse Digital
Design
it starts with your idea →